The Professional Scrum Master I (PSM-I) exam validates your knowledge of the Scrum framework and your ability to apply it in real-world team and product environments. This certification is designed for practitioners who want to demonstrate competency in Scrum roles, events, and artifacts. Whether you are preparing for your first Scrum certification or advancing your career in agile delivery, this page provides a clear roadmap of what the exam covers and how to prepare effectively. Use the resources and guidance below to build confidence and pass the PSM-I with a strong foundation in practical Scrum application.
Use this topic map to guide your study for Scrum PSM-I (Professional Scrum Master I) within the Professional Scrum Master path.
The PSM-I exam uses multiple-choice and scenario-based questions to assess both foundational knowledge and practical decision-making in Scrum contexts. Questions are designed to measure your ability to apply framework principles rather than memorize definitions.
An effective study plan maps the three core topic areas to weekly learning goals and includes regular practice with realistic questions. Dedicate time to understanding how Understanding and Applying the Scrum Framework, Developing People and Teams, and Managing Products with Agility interconnect in actual delivery cycles. Consistent review and self-assessment will build both depth and confidence.
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Understanding and Applying the Scrum Framework is typically the largest portion, as it forms the foundation for all other competencies. However, all three domains are equally important for demonstrating readiness as a Scrum Master. Your preparation should be balanced, with extra focus on areas where you have less practical experience.
Understanding and Applying the Scrum Framework provides the structure and mechanics; Developing People and Teams ensures the team executes well within that structure; and Managing Products with Agility ensures the work delivers value. In practice, a Scrum Master applies framework knowledge while coaching the team and supporting the Product Owner in adapting to feedback and change.
While hands-on experience is valuable, the exam is designed to be passable through focused study and practice questions even if you are new to Scrum. However, candidates with at least three to six months of active Scrum participation find the scenario-based questions easier to reason through. If you lack experience, prioritize scenario-based practice questions to build practical intuition.
Many candidates confuse Scrum Master responsibilities with management or project management duties, or they misunderstand the purpose of ceremonies. Others struggle with scenario questions because they choose the "ideal" answer rather than the best action given the constraints. Review explanations carefully and practice distinguishing between Scrum Master coaching, facilitation, and removal of impediments.
In the final week, shift from learning new content to reinforcing weak areas and building test-taking confidence. Take a full-length timed practice test, review any questions you missed, and spend extra time on scenario-based items. Avoid cramming new topics; instead, focus on understanding why certain answers are correct and practicing your pacing so you finish comfortably within the time limit.
What is the role of management in Scrum?
The correct answer is A, because the role of management in Scrum is to facilitate the Scrum Teams with insights and resources that help them improve. The Scrum Guide states that ''the organization respects their self-organization by not telling them how they should do their work.'' Therefore, management should support the Scrum Teams by providing them with an environment that fosters collaboration, learning, and innovation.
What happens if the Development Team cannot complete its work by the end of the Sprint?
If the Development Team cannot complete its work by the end of the Sprint, then the Sprint length holds and the Development Team continuously learns what is actually possible to do within a Sprint of this length, as stated in [7]: ''If a Development Team determines it has overcommitted itself for a Sprint, one option is to collaborate with the Product Owner to negotiate removing or reducing scope. Another option is to simply work hard and do its best, without cutting quality or pressuring individuals. In either case, the Development Team learns from its experience and uses this learning when planning future Sprints.''
When Goes a Developer become accountable for the value 01 a Product BacKlog item selected for the Sprint'
(choose the best answer)
According to the Scrum Guide, a Developer becomes accountable for the value of a Product Backlog item selected for the Sprint at the Sprint Planning event. This is when the Developers select items from the Product Backlog that they can commit to complete within a Sprint. The Developers are then responsible for creating a valuable Increment that meets the Definition of Done and the Sprint Goal. The other options are not valid, as they either imply that Developers are not accountable for value (such as never or whenever), or that they become accountable at a different time (such as during the Daily Scrum).
Which two of the following are appropriate topics for discussion during a Sprint Retrospective? (Choose two.)
According to the Scrum Guide1, the purpose of the Sprint Retrospective is to plan ways to increase quality and effectiveness. The Scrum Team inspects how the last Sprint went with regards to individuals, interactions, processes, tools, and their Definition of Done. Inspected elements often vary with domain, practices, and people involved. The Scrum Team identifies the most helpful changes to improve its effectiveness. The most impactful improvements are addressed as soon as possible. They may even be added to the Sprint Backlog for the next Sprint. Therefore, two appropriate topics for discussion during a Sprint Retrospective are:
Identifying high priority process improvements for the next Sprint.
How the team collaborates.
The other options are not relevant or appropriate for the Sprint Retrospective.
Every Scrum team must have a Product Owner and Scrum Master.
According to the Scrum Guide1, there are three roles in a Scrum Team:
The Product Owner
The Developers
The Scrum Master
The Product Owner is accountable for maximizing value resulting from work by Developers. Developers are accountable for creating a plan for the Sprint, the Sprint Backlog. The Scrum Master is accountable for establishing Scrum as defined in the Scrum Guide. They do this by helping everyone understand Scrum theory and practice, both within the Scrum Team and the organization. Every Scrum team must have a Product Owner and Scrum Master, as outcomes are affected by their participation and availability. The other options are false, as they imply that the Product Owner and Scrum Master roles are optional or interchangeable.