Given the definition of the Vehicle class:
Class Vehhicle {
int distance;//line n1
Vehicle (int x) {
this distance = x;
}
public void increSpeed(int time) {//line n2
int timeTravel = time;//line n3
class Car {
int value = 0;
public void speed () {
value = distance /timeTravel;
System.out.println (''Velocity with new speed''+value+''kmph'');
}
}
new Car().speed();
}
}
and this code fragment:
Vehicle v = new Vehicle (100);
v.increSpeed(60);
What is the result?
Given:
IntStream stream = IntStream.of (1,2,3);
IntFunction
IntStream newStream = stream.map(inFu.apply(10));//line n2
newStream.forEach(System.out::print);
Which modification enables the code fragment to compile?
Given the code fragment:
List
values.stream ()
.map(n -> n*2)//line n1
.peek(System.out::print)//line n2
.count();
What is the result?
Given the code fragment:
public class Foo {
public static void main (String [ ] args) {
Map
unsortMap.put (10, ''z'');
unsortMap.put (5, ''b'');
unsortMap.put (1, ''d'');
unsortMap.put (7, ''e'');
unsortMap.put (50, ''j'');
Map
Comparator
@Override public int compare (Integer o1, Integer o2) {return o2.compareTo
(o1); } } );
treeMap.putAll (unsortMap);
for (Map.Entry
System.out.print (entry.getValue () + '' '');
}
}
}
What is the result?
Which two reasons should you use interfaces instead of abstract classes? (Choose two.)