Free OMG OMG-OCUP2-FOUND100 Exam Actual Questions

The questions for OMG-OCUP2-FOUND100 were last updated On May 14, 2024

Question No. 1

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Which semantics differentiate a pseudostate from a regular state in a UML state machine?

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Correct Answer: C

Pseudostates in UML state machines serve a different purpose than regular states. They are used as markers or waypoints to facilitate complex state transitions. Key distinctions include:

Transient Nature:Pseudostates do not represent persistent states of an object. They are not associated with entry/exit actions or internal activities like regular states. The state machine immediately transitions through a pseudostate.

Run-to-Completion Restrictions:A run-to-completion step (the sequence of states and transitions activated by a single event) cannot end in a pseudostate.

Let's analyze why the other options are incorrect:

Option A (A pseudostate must have an outgoing transition): While most pseudostates have outgoing transitions to guide the flow of the state machine, this is not a strict requirement. For example, the 'terminate' pseudostate signifies the end of a statemachine and thus has no outgoing transitions.

Option B (An outgoing transition from a pseudostate must always terminate on a regular state): While true in many cases, outgoing transitions can also target other pseudostates for more intricate state machine designs.

Option D (The outgoing transitions of a pseudostate must have triggers that consist exclusively of guard conditions): Pseudostate transitions can have a mix of triggers, including events, timeouts, and guard conditions.


UML Specification (Superstructure) Version 2.5.1: Specifically, sections covering statemachines (Chapter 14), pseudostates (Section 14.2.3.8), and run-to-completion steps (Section 14.2.3.13). You can find it on the OMG website:https://www.omg.org/spec/UML/2.5.1

Question No. 2

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Consider the following invalid state machine fragment:

Why is the diagram invalid?

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Correct Answer: D

The provided image depicts a state machine fragment containing an invalid transition. The state machine has a single state labeled 'S1' with an incoming and outgoing transition labeled 'e'.

According to the UML 2 Foundation documents, a transition in a state machine cannot originate from and target the same state. This type of loopback transition within a single state is not permitted.

Here's a breakdown of why other options are incorrect:

Option A (A transition requires a trigger or guard) is not necessarily true. Transitions can exist without explicit triggers or guards, although their presence is often recommended for clarity and modeling complex behavior.

Option B (A guard condition is not allowed on the initial transition) is valid. Guard conditions are indeed not allowed on the initial transition of a state machine, but the issue in the diagram is the loopback, not the presence or absence of a guard.

Option C (A trigger is not allowed on the transition to the final state) is not always true. Final states can have outgoing transitions with triggers under specific circumstances (e.g., for hierarchical state machines). However, the error here concerns the loopback nature of the transition.


UML Specification (Superstructure) Version 2.5.1, specifically sections covering state transitions (Section 14.2.3.7). You can find it on the OMG website:https://www.omg.org/spec/UML/2.5.1

Question No. 3

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Which sequence of behavior executions occurs if the state machine below is in state S11 and an event of type E occurs?

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Correct Answer: B

The image depicts a state machine with the following states:

S1

S11

S2

S21

The state machine transitions are labeled as follows:

gxSH - This triggers the transition from the initial state to S1.

E - This event triggers the transition from S11 to S21.

exS1 - This signifies exiting state S1.

exS11 - This signifies exiting state S11.

entS2 - This signifies entering state S2.

entS21 - This signifies entering state S21.

actnE - This indicates an action associated with the E event.

Given the state machine is currently in state S11 and an event of type E occurs, here's the sequence of behavior executions:

actnE: The action associated with event E is executed.

exS11: The state machine exits state S11.

exS1: Since S11 is nested within S1, exiting S11 also implicitly triggers exiting S1.

entS2: The state machine enters state S2.

entS21: The state machine enters the nested state S21.

Justification for excluding other options:

Option A (actnE; exS1; exS11: entS21; entS2) has the order of entering S2 and S21 reversed.

Option C (exS11; actnE; entS2) omits the execution of the action associated with event E.

Option D (gxSH; exS1; actnE; entS2) includes the irrelevant initial transition trigger (gxSH).

Option E (exS11; exS1; actnE; entS2; entS21) has an extra exiting of state S1, which is not part of the valid transition path.

Following the state transitions and action triggers depicted in the state machine diagram, option B accurately reflects the sequence of behaviors that occur when event E triggers a transition from state S11.


Question No. 4

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When is a state machine for an object created and ready to accept events?

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Correct Answer: C

In a UML system, the state machine associated with an object becomes active and ready to process events as soon as the object's initialization process is complete. Here's why:

Object Creation and State Machines:When an object is created, its associated state machine is instantiated along with it. This means the state machine's structural elements (states, transitions, etc.) are established.

Initialization and the Initial State:During the object's initialization phase, essential attributes and relationships might be set up, and the state machine enters its designated initial state.

Event Readiness:Once initialization is complete, the object and its state machine are considered 'operational' and can respond to events as defined by the state machine's logic.

Why Other Options are Incorrect:

A . by the time the last state ends:State machines often don't have a designated 'last' state. Their execution is based on events and can continue indefinitely. Additionally, a state machine can be ready to handle events long before ending.

B . immediately after the sequence diagrams start:Sequence diagrams illustrate interactions between objects, but they don't dictate the exact timing of object creation or state machine readiness in the overall system.

D . when all objects in the system are ready to receive events:While system-wide coordination might be necessary, an individual object's state machine readiness is dependent on its own initialization, not on the state of every other object.


UML Specification (Superstructure) Version 2.5.1: Specifically, sections covering state machines (https://www.omg.org/spec/UML/2.5.1).

Practical guides to UML and object-oriented modeling often discuss object creation and state machine lifecycles.

Question No. 5

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Which scenario would be modeled most appropriately in a state machine?

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Correct Answer: D

State machines are ideal for modeling systems or objects that exhibit distinct states and transitions between them based on events or conditions. Let's analyze why option D is the best fit and why others are less suitable:

D - Transitions in a Physical System: The transitions between different states of matter (ice, water, steam) are governed by well-defined conditions (changes in temperature and pressure). State machines can effectively represent these states and the rules governing the changes between them.

Other Options:

A - Control of a Digital Watch:While a state machine could model some aspects of a watch (e.g. time display mode, set mode), interactions with buttons are better represented by event-driven models or user interface flow diagrams.

B - Client-Server Messaging:Sequence diagrams or communication diagrams are more suitable for modeling message exchanges, as they focus on the interaction between different components.

C - Office Automation Workflows:Business process modeling notations (BPMN) or data flow diagrams would be more appropriate for capturing the processes and data movements in an office system.

E - Distributed Medical Insurance System:A combination of sequence diagrams (for message exchanges), activity diagrams (for processes), and state machines (for behavior within individual system components) would likely be needed to model a complex system like this.


UML Specification (Superstructure) Version 2.5.1:The section on state machines is a primary reference for their capabilities (https://www.omg.org/spec/UML/2.5.1).

Modeling Guides:Various resources on UML modeling techniques often provide insights into when different diagram types are most appropriate.