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Your company has created an application for doing crossword puzzles. The target users are in the age class of over 65 years old. There has already been considerable concentration on creating screens that are easy to navigate and intuitive. It is a primary goal that the software be easy to use. View ability has been implemented with a revolutionary magnification ability based on moving a magnifying glass across the screen. The beta testers have still had problems using the application, particularly when trying to enter the letters into the squares.
Given this information, which area should you target for more complete testing?
B is correct since the users seem to be having problems accessing either the pointer or the keyboard to enter the letters. A and C seem to not be issues at this time since it is not an issue with understanding the application. D may be an issue depending on how the user gets to the various input methods, but that is not indicated in the information here.
What is the best way to verify that a simulator is giving reliable results?
C is the best way to verify the reliability of the simulator. A as we all know may not tell us how the simulator really works. B would require knowing how the simulator should behave, which might be information we don't have. D would not make sense as you'd be comparing information from two different developed products.
What type of testing methodologies should mobile applications testers seek?
Which of the following is the best lifecycle to choose if you are developing a safety-critical mobile application?
In mobile testing, which type of testing should we-as testers- provide?